Christian Gredig

wildrikku [at] bikanel.de

I create video games.

Short bio: M. Sc. who used to be drummer, nurse & bike mechanic; is gamer, woodworker & cosplayer. Passionate about music. I like rhythm games and jRPGs. Currently playing: Metaphor: ReFantazio, Beat Saber, Lightning Returns: Final Fantasy XIII.

This websites shows my work created with Unity. Please check my LinkedIn profile for my work as an IT consultant or my other website for my photography work, where I specialized in concerts. I am currently available for hire.

This is the hangar of the game Nion Forge I am making with two friends. This video demonstrates how you can add, change and remove modules of the ship you built in the game and how huge ships can grow.

The entire hangar can be controlled with keyboard only, keyboard and mouse, mouse only or a gamepad or any combination. I did a lot of refactoring to the first version to make sure everything was gamepad compatible. It was important to me that gamepad controls were intuitive and felt like they were made for a gamepad, not like mouse controls copied over.

At one point, I needed to fix a bug in Unity's input system library, which was hidden very well due to a wrong access level in an inherited class, causing the input system to not respect a UI setting. This resulted in click events being passed to child objects even if that was not desired. I imported the official source code, found the bug and fixed it.

Allowing any input device combination was also an interesting task, since a lot of states need to be tracked and adjusted at all times. I created appropriate data structures and made sure all input actions, following events and UI changes, were straight-forward.

Iron Warriors is a Worms clone. It was a contribution to GameDev.tv Game Jam 2024 I made with a friend.

I was Lead Developer and wrote most of the gameplay logic, especially taking care that control between players is passed as expected and teams take alternating turns. It turned out to be tricky to get all the possibilities a player can die right in the short time frame of a game jam, so I structured the code in a way that allows for only few points of failure. I also implemented the dynamite and air strike weapons.

Master thesis

For my master thesis, I created a virtual reality (SteamVR) street scenario in Unity. This was presented to participants in a lab, who were wearing a wireless VR headset and a motion capture suit. The scenario was used to investigate street crossing behaviour of adults in traffic.

Motion capture data was live-streamed to Unity and used to control the scenario by driving a rigged character and collider triggers. The combination of motion capture and wireless virtual reality, running and processed in real-time, proved to be challenging. I worked on this project for 13 months, scaled it down from a larger hall to a smaller lab and changed the setup from one to two PCs running in a network.

I wrote code to control cars, process motion capture data and record behavioural data. I also designed the Unity scene, making sure it matched the dimensions of the physical lab and placing obstacles in the virtual scene where there were real ones to increase safety and immersion for participants. I used Autodesk Character Generator for the rigging and added colliders myself. Graphical assets were provided by co-workers.

Labodytory is a click-and-point puzzle game where you collect body parts to flee a lab. It was our contribution to GameDev.tv Game Jam 2022.

I was Lead Programmer and also contributed to visual effects, game design and level design. My team mates appreciated the spooky flickering lights I made and the re-usable switch and door logic I programmed. In addition, I introduced the team to version control, as I was the only one who had used git before.

I play on Steam Deck and PC, including an HTC Vive Pro. The most important thing in a game for me is immersion, be it because of good use of VR, because of great story telling and world building or because of well-made addictive gameplay. That's why I enjoy modern, huge open world games but have also played the original Crash Bandicoot trilogy at least five times.

Play our games

Nion Forge

 on Steam

Build your own flying vehicles in this action-packed roguelike dystopia.

Coming 2026